Last week: Mainly Monster Hunter World, with some Xenoblade 2, Symphony of the Night, Gintama Rumble & SotC thrown in.
This week: More MHW, and I'm looking forward to firing up Dynasty Warriors 9 tomorrow.
Had a lot of Play Asia (pre)orders come in last week. I need to post a bunch of stuff in the haul thread actually, imports I've picked up but never posted mainly. Gintama Rumble is fun, a Dynasty Warriors-like based on an anime so it's cell shaded and pretty nice looking. Got the itch to do yet another play of SotN, so I fired it up on the Vita. Doing another luck mode playthrough which is pretty tough up front but levels out quite a bit the further in you get.
I watched a trailer for Kingdom Come a few weeks back because a friend of mine has been talking about it a lot. Actually, I watched the first 3 mins or so of the trailer before closing it and deciding I'd just as soon never have to play that game if at all possible. The first thing was the guy talking about how there's no sight when you're using your bow because of "realism" (but there's a sight clearly shown at all times up UNTIL he pulled out the bow, so having a sight while walking around IS realistic?). But the part that really got me was the phrase "...based on authentic 15th century sword fighting techniques". Nope. Done. I'm out. I don't think I've *EVER* thought there should be more "authentic 15th century sword fighting techniques" in video games. Heck, I don't think I've ever said "what that game needed was to be MORE REALISTIC" about any game ever. If I wanted realism, I'd go to a renaissance faire or find a LARPing group. For comparison, here's the new IP RPG I'm really looking forward to that's coming out this year:
Oh, and...
*cough*Assassin's Creed: Origins*cough*