Yeah, I understand. I'm actually a bit of an oddity in that I prefer less definition. I find that as graphics improve my imagination gets less engaged. No visual representation of a thing can come close to my own immersion via my imagination. I'm always seeking out lower poly stuff and retro/2D games because of this. I'm not saying I can't enjoy great visuals, it's just that I feel like there's less room for me to "tell my own story" of what's happening or interpret the visual symbolism in my own way. I don't know if that makes sense or not.Phaseknox wrote: ↑Thu May 19, 2022 12:32 pm This seems like something that I might enjoy if it was in third person with at least PS3/Xbox 360 quality graphics, but its current presentation looks much too dated leaving too much to the imagination which would probably prevent me from being able to really get into it.
But even if it had better visuals, it's hardcore. Tons of controls to acclimate to and it's a true rogue-like with permadeath, random generation, and is turn-based. But when you die, you die, and all you've worked for is gone with no carry-over. Some hate that, but I love the weight of consequence.