crimson_tide wrote: ↑Tue Aug 22, 2023 10:02 amI like to know where I am going and staying on the path with slight deviations of my choosing. Yakuza is PERFECT for what I like. Substory to plot to wander this small dense area with minigames back to plot at my pace. Such a good system. I also like checklists. The murder list in Assassin's Creed is goddamn AMAZING for me. My favorite bit from Yakuza 3 (besides the shockingly coherent story) is the same type of list involving 100 hitmen so having a list where I can run around and plot out my path using the game systems to solve the problem was just ambrosia for me, I could not get enough. So the checklist combined with the erstwhile copy/paste nature for getting stuff and xp and whatnot kinda feels just right for me.
You don’t need to explain why you like what you like, you especially don’t need to explain why you like Assassin’s Creed Odyssey because it’s obvious to anyone who’s played it why you like it. It’s one of the best games ever made, and the murder checklist is part of why it is IMO. Izzy has played one Ubisoft game (Assassin’s Creed 1), and thinks that he’s an expert on all of their games because of it.
![Razz :P](./images/smilies/icon_razz.gif)
Ubisoft like every game company has their hits and misses, but they have more hits as far as I’m concerned. They’ve made some of my favorite games, and they deserve credit for that.
crimson_tide wrote: ↑Tue Aug 22, 2023 10:02 amI understand I am an outlier but I can't normally deal with all the control they give you in games like crpg's and the like. I am already freaking out at the inventory in Wasteland 3. Plus they gave me like 4 or so things to do when the game started proper...so I ran right back to Ishin and Tokyo Xanadu because simple
![Razz :P](./images/smilies/icon_razz.gif)
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You’re not an outlier because you don’t like complicated mechanics, menus and systems in games. I don’t like that ish either. I’m tired of difficult to learn and understand technical crap in games these days, when did developers start thinking that stuff made games more fun? It does the opposite. I like things kept fairly simple for the most part, I like the challenge of games to come from the actual gameplay and not from trying to figure out a bunch of complicated ish. And don’t get me started on crafting, I’m so f’n tired of crafting in games. I just want to find, earn, or purchase armor, equipment, weapons, potions, etc. I don’t want to have to collect tons of ingredients, materials and other such crap to make it myself. That’s just unnecessary busywork, and ain’t nobody got time for that. Games are meant to be fun, not work. All of the complicated and hard to understand intricate ish in modern games needs to stop, just give me the basics and let me enjoy myself without complicating things.
argyle wrote: ↑Tue Aug 22, 2023 10:21 amI've fallen into one of my "comfort games" when I'm not up for something as involved as Ys IX. That would be replaying Bloodstained again. I think that Metroidvania is just my genre of choice. Not that I never play anything else, but I just LOVE a good MV game, and Bloodstained is a great one. Igga's just a master of them.
Speaking of Ys IX, I’m on chapter 6 now and I’m not sure if I’m going to stick with it until the end. It’s just feeling really repetitive and same-y at this point. You retread the same areas and dungeons quite a bit, and I’m losing interest in it. The story is kind of ridiculous, and some of the characters can be grating. There’s too many of them as well IMO.
As for Metroidvanias especially 2D side scrolling ones, they’re not really a favorite of mine since I tend to get stuck in them fairly easily. I prefer third person ones like Darksiders III, but there’s not a lot of third person ones. I have quite a bit of 2D side scrolling ones since I got them cheap during PS Store sales, but it’s hard for me to usually stick with them for very long because I get stumped as to where to go and what to do in them somewhat easily.