That's fair. Alright, so let me say in the category of "video games" Okami is better. But that's no slight to BOTW from me. Opinions of course, but the great thing about opinions is that no one is wrong...or right.argyle wrote: ↑Tue Oct 25, 2022 12:15 pm BotW is amazing, but it's almost a completely different genre than Okami & past 3D Zeldas. It's MUCH more about giving you complete freedom, along with a complex set of physics and letting you just explore. You're given all of the necessary tools to progress in the introductory area, so there's no gated areas or content - you can do anything as soon as you leave that first area. It's just a fantastic experience IMO. But again, comparing it to the others (or Okami) is really apples & oranges.
I see. Btw, I thought I had 2 in my backlog, but I just had the non-numbered sequel / side story (Keepers of the Dark) and the original. So I put the 2nd in my wishlist.
Yeah, that's the biggest problem with big-budget AAA releases is that they're so heavily leveraged financially that they can't afford to take much of a risk. They have to homogenize / focus-group everything they make in order to appeal to the broadest possible base of customers to maximize the return on investment. When you do things like that in any artistic endeavor, the "art" is lost and a product is born.Phaseknox wrote: ↑Tue Oct 25, 2022 12:21 pm I just watched the video as well, and I agree with you. I think that it’s obvious that I’m really into indie games based on the sheer amount of them that I buy and play, they’re what make up the bulk of my PS4 game collection. I really like retro style games since they’re what I grew up on, and it’s nice that they’re still being made in the indie scene.
Big budget AAA games haven’t been appealing to me as much lately, I’m not even all that excited for God of War: Ragnarok which comes out soon. It just looks like more of the same to me, and I didn’t like the first game quite as much as a lot of other people did. Part of that is because I’m just not a big fan of Kratos, or big angry dudes in video games in general.
My desire to play as female protagonists in games has grown even more over the years to the point now where they’re basically all that I want to play as, and AA and indie games often have female protagonists because if we’re being real here they seem to be what appeal to female gamers more than the big AAA stuff. And for good reason, because the big AAA stuff is usually aimed at a predominantly male audience primarily teens and dudebros. That’s why Call of Duty and EA Sports games are the biggest sellers year after year.
That’s where the real money is when it comes to gaming, so companies interested in video games more as a business than as a creative art make games that will appeal to the biggest game buying audience which are dudebros who like testosterone fueled co-op and multiplayer action games, shooters and sports games. Thankfully AA and indie game devs exist to provide games to those of us who prefer more creative, original and unique experiences especially single player ones that don’t cater to one specific audience and/or demographic.
I won't say I don't enjoy any AAA games, of course, because sometimes I fall into the group that is being catered to by those big-budget games, but even when I'm in the right demographic, I often have the feeling that I'm playing a very "streamlined" experience that is missing some of those rough edges and idiosyncrasies that make an experience feel original and interesting. It has this familiar and bland flavor oftentimes, even when it's "good".
Yes, it's incredibly how much personality and character can be conveyed in the absence of language. Sometimes even more so than when characters are always talking.