Once again phase, nothing has any "meaning" until assigned via subjective perception/interpretation. Make up your own damn mind.Phaseknox wrote: ↑Thu Jul 13, 2023 10:34 pm I have a love/hate relationship with a lot of indie games, they are often charming and creative but also often obtuse when it comes to their storytelling. I like piecing together a story if all of the pieces come together at the end, and you figure out what it was all about. I don’t like when at the end the story still makes absolutely no sense because nothing is explained, and you’re meant to interpret it all on your own.
I finished Shady Part of Me, and while it was a great platform puzzle game in terms of art/level/puzzle design it was lacking when it came to actual storytelling and the ending was brief and disappointing. Throughout the entire game it seemed like everything that was happening would make sense at the end, but it basically just ends without explaining squat. Izzy will love the story and ending of the game, and I hope that he plays it so that he can tell me WTF it was all about because I don’t have a clue.
Seriously though, all I could offer is my own lens on the creation - no "better" or "worse" than another. I know you like "concrete clarity" to be served up on a dish, but life ain't work that way.
I do have it in my backlog. Got it for $1 on a fanatical sale. It looks interesting to me, so I'll give it a spin sooner or later. (Oh wait, I was thinking of A Juggler's Tale which you were playing earlier, right?) I do have Shady Part of Me in my backlog too, so I guess the same applies - maybe I'll fire it up before I'm of a more ethereal nature.