A very non-deep-cut. Ha. Although, very old:
# 41 Nintendogs (DS - 2005) 3/5 (around 10+ hours playtime)





Likely inspired at least somewhat by the Tamagotchi craze within Japan in the 90s, Nintendo released a virtual pet simulator in the form of Nintendogs for the DS in 2005. And similarly, it had quite the buzz. I never really considered playing it when it was popular, but the fact that I was very aware of it likely speaks to the sensation it was at the time. (I checked after writing that sentence, and indeed it sold almost 24 million copies, only bested by New Super Mario Bros. on the dual-screen Nintendo machine.) But for whatever reason, I had a lingering curiosity - probably because of that popularity - and so I decided to scratch the itch behind my ear in 2024.
Overall, it's a pretty simple game. It's a basic simulation of pet care where you feed, wash, play with, and walk your dog. Beside those basic interactions, you can enter frisbee catch competitions and obedience contests. There's a variety of food and drink to sustain your pet along with myriad toys and doggie clothes (sheesh, I shudder) to entertain among a few other items of interest to purchase. There is a pretty nice routine that develops as you interact with your pup, and after a few days I had a pretty consistent rhythm where I would get up and feed “Buddy,” spend time playing with and petting him, teach him some voice commands for behaviors, take him for walks, and so on. When you go out for a stroll, your dog will pick up presents he finds on the route - gift-wrapped packages, oddly enough, lol. Along with that, you will run into other dogs who your animal can interact with, along with their disembodied pet owners who often offer you “well-intentioned” advice as part of the tutorial process. Sometimes your dog will be friendly with other animals, and sometimes he won't like them. But the animations for the animals were pretty well done, given the modest hardware, and that went a long way towards the convincing nature of the experience. And in terms of teaching your animal new tricks, there was a nice curve of having to repeat phrases contextually into the DS mic before your dog officially “learned” to respond appropriately. And animal behavior was pretty realistic because your dog would not respond perfectly 100% of the time, giving the animal a believable sense of autonomy rather than simply being a digital robot. Overall, the basic concept and execution worked pretty well.
However, everything was only a mild sort of fun in the end. Despite it being pretty polished and well-made, it wasn't very exciting. Also, there were some slower menu prompts that made things feel like they dragged unnecessarily in spots. And the walks, if you take a long one, can be pretty slow as your dog must stop to piss, shit, and smell every few steps - too realistic, lol. You can get your animal to run with you, which minimizes a bit of the tedium, but things did feel like they dragged on too long at times, even as I attempted to drag along my hound. Granted, it's not a game for lengthy play sessions. You're meant to check in and care for your animal two or three times per day, and the DS lends itself well to that sort of investment. If you don't check in often enough, we are told that our doggo can run away for a while. How he does this, I have no idea - there must be an invisible doggy door or something, lol. Overall I probably spent 10 to 12 hours with my little pup over the course of a month or so, won a few competitions with prize money and trophies, bought some upgrades, and had a decent time, but it was never really something that stimulating. Mild fun, and I got enough enjoyment from it, but it's certainly not a strong recommendation. If you really love dogs, you've probably got one, a real one. And if you don't, why would you play it? Well, I guess I'm in that cross-section, lol, but I've had dogs in the past. Overall, just an average, if well-made, pet simulator. 3/5.