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Re: The Backlog Check-in Vol. 422: 1/31/26: Dragon Quest VII Reimagined Edition

Posted: Fri Feb 06, 2026 2:07 pm
by isthatallyougot
jfissel wrote: Thu Feb 05, 2026 6:11 pm Image
Hey! Spoilers!!! :P

Another really nice one. So how does this work exactly? You print out an image and use a tool/program to convert it into a background you craft on? I really have no idea. That does look like a cool boss form though. You should turn it into a gaming-adjacent business and sell stuff on etsy or ebay, etc. I imagine there'd be a good market for these creations, although I don't know if the time/return ratio would be worth it.
argyle wrote: Fri Feb 06, 2026 10:39 am An early gaming story I'll share, to stay on theme, will be my first RPG. It was The Bard's Tale on the Commodore 64 - a good friend I met in middle school introduced me to it. We would map out the dungeons on graph paper, trade notes & stories of our adventures at school, and even do some pass-the-controller gaming with it. It was a blast, and definitely hooked me on the genre. One quirk about the game is that you can only save in town, at the guild. Each character was saved individually, so there was a nice exploit we found of pooling all the gold to one person, saving that person, then pooling it to the next, etc., until the entire party each had the full amount. Then reboot the game (I forget why this step was necessary) and do it again until you end up with way more money than you could ever spend. :P If you died, however, you did not lose your progress, you were just sent back to the guild and had to have a living character "drag" (as we called it) your bodies to the temple to get resurrected, then you still had all of your xp & loot. Well, I clearly remember one night being up WAY too late on a school night playing the game. I was deep in a dungeon, and all of my characters had been hit with insanity. This would cause you to get into random encounters with YOURSELF, as your party members would turn on each other. One problem: my characters were so high level & well equipped that they literally could not hit each other. So I would take a few steps, get into an encounter w/ myself, and watch as they attacked each other futilely. All the while I was just BEGGING them to die so I could save & quit. Very rarely, one of them would actually land a hit & do a tiny bit of damage, so this went on for I don't know how long until FINALLY everyone died & I could save. It was ridiculous, and I loved it.
Ha, that sounds funny, but also really tedious, lol.

Re: The Backlog Check-in Vol. 422: 1/31/26: Dragon Quest VII Reimagined Edition

Posted: Fri Feb 06, 2026 2:32 pm
by isthatallyougot
argyle wrote: Fri Feb 06, 2026 10:39 am Last thing, my half-brother (on my dad's side) passed away last weekend, and the funeral was yesterday. He and I weren't close; he was 15 years older than me and moved out when I was only 1 or 2 to live with his grandparents. He then went into the army once he hit 18, and when he got out & came back to town, we were just in different worlds. I do feel a little bad that I didn't try to connect with him once I was older, but we were very different people. I was more upset that my dad was having to go through this - he turned 90 last Oct, same month my half-brother turned 65. The only thing we ever really connected on that I remember was music, and then only occasionally, since I had different tastes from his at the time. He had requested some Led Zeppelin play at the service (which my mom did NOT like, and I thought was a little odd myself, but that may be my traditional Southern upbringing showing). What's odd is that I had put on a Zeppelin cd this past Saturday night and listened to it. It was a cd I had picked up in an estate sale a couple years back & was mainly testing it out to make sure it played ok - I *never* listen to them, even though I do kinda like them. Thinking I'll see what other albums of theirs I have, slowly pick up the rest & listen to them some more - I know it's a little late to try to relate to him now, but I guess until I'm gone it's not too late to learn more about him.
I'm not a huge Led Zeppelin fan overall, but they've got some tunes that are really nice. One I really love:



We're turning this into the gaming AND music board. Time for a re-launch? :P

Re: The Backlog Check-in Vol. 422: 1/31/26: Dragon Quest VII Reimagined Edition

Posted: Fri Feb 06, 2026 3:39 pm
by jfissel
isthatallyougot wrote: Fri Feb 06, 2026 2:07 pm Hey! Spoilers!!! :P

Another really nice one. So how does this work exactly? You print out an image and use a tool/program to convert it into a background you craft on? I really have no idea. That does look like a cool boss form though. You should turn it into a gaming-adjacent business and sell stuff on etsy or ebay, etc. I imagine there'd be a good market for these creations, although I don't know if the time/return ratio would be worth it.
Yeah, there was an app called "KG Chart" back then that translates the colors in an image to existing colors in the various thread manufacturer's color palettes. It would create a key for the colors, so you can walk into a store like Michael's and look for "741 MD Tangerine" by X company (the light orange/brown color in Necrosaro). There may be better software options these days.

I just logged into my old computer where these files are held and found a few things:

1. Necrosaro has 7503 stitches.
2. I had some grander plans for FF I creations - I have sprites saved of all 5 bosses in that game.
3. I created a Patapon logo pattern that would have been 25" x 13" when completed (with the same number of stitches per inch that those other 2 projects have).
4. I had downloaded several icon images of the 16 colossi from Shadow of the Colossus. So, not the colossi themselves but the icons that show up on the map to identify them. Also have a sigil image (the glowing thing you stab on their bodies).
5. Also found some Psychonauts images including the logo and Mr. Pokeylope from 2014 (pretty sure I wanted to make and send him to cane with a chip/speaker in the frame that would say his quote of "That's right, baby. Daddy's here. Everything's gonna be allllllright." in that deep voice straight from the game - my apologies cane for not following through on that. :oops: I believe he mentioned that was his favorite character from the game at some point). And I think I gave up because I couldn't find a chip/speaker and because his image is like 50 different colors, lol.

argyle wrote: Fri Feb 06, 2026 10:39 am I sent this to J's PM, but I'll say again here - that looks fantastic (as does the other one). Reminds me that I started a pearler bead project 2-3 years back that I abandoned, so this may inspire me to literally dust it off & see if I can finish it. If so, I'll post the final results here. ;)

An early gaming story I'll share, to stay on theme, will be my first RPG. It was The Bard's Tale on the Commodore 64 - a good friend I met in middle school introduced me to it. We would map out the dungeons on graph paper, trade notes & stories of our adventures at school, and even do some pass-the-controller gaming with it. It was a blast, and definitely hooked me on the genre. One quirk about the game is that you can only save in town, at the guild. Each character was saved individually, so there was a nice exploit we found of pooling all the gold to one person, saving that person, then pooling it to the next, etc., until the entire party each had the full amount. Then reboot the game (I forget why this step was necessary) and do it again until you end up with way more money than you could ever spend. :P If you died, however, you did not lose your progress, you were just sent back to the guild and had to have a living character "drag" (as we called it) your bodies to the temple to get resurrected, then you still had all of your xp & loot. Well, I clearly remember one night being up WAY too late on a school night playing the game. I was deep in a dungeon, and all of my characters had been hit with insanity. This would cause you to get into random encounters with YOURSELF, as your party members would turn on each other. One problem: my characters were so high level & well equipped that they literally could not hit each other. So I would take a few steps, get into an encounter w/ myself, and watch as they attacked each other futilely. All the while I was just BEGGING them to die so I could save & quit. Very rarely, one of them would actually land a hit & do a tiny bit of damage, so this went on for I don't know how long until FINALLY everyone died & I could save. It was ridiculous, and I loved it.
Yep, perler beads are another good way of making these sprite images.

Nice find on the gold exploit! Sounds like a fun time - I have not played that game myself.