2) Ion Fury (PC - 2019 : 19 hours played for the first play-through on normal.) 5/5


















Some games just have that “it” factor that is readily apparent right off the bat. Now, of course, this quality may be more easily appreciated if you enjoy the style of game, but, when you feel it, you know when that clicks in for you. But it's always a wonderful feeling when you know you're going to be in for a truly satisfying ride from a brief taste. I played a game in 2025 that imparted that delicious flavor in the form of Ion Fury, a retro "boomer-shooter" that left me breathless.
Now I will say up front that the aforementioned quality is even more impressive, given my gaming background and general preferences within this hobby. In the first place, I've only briefly dabbled with the glory days of this genre within the genre. Of the classic “build engine” games, I've only lightly sampled the original DOOM, and that was on PS1. I never came close to finishing it or even really getting into it at all. And I've never played Blood, Duke Nukem 3D (or any other), or Shadow Warrior. I came to learn that this breed of FPS is venerated by a large segment of the gaming community, and having now experienced Ion Fury, I will surely make a point to rectify this omission. Secondly, while I DO semi-regularly rotate in the FPS genre within my gaming diet, it's a very rare breed that truly blows me away. I generally enjoy the shooting gameplay, but it's not usually a form that I find to reach the height of the best gaming experiences. Surely good enough to keep it in rotation, but I never really expect to be wowed, as it happens so infrequently.
So, I'll start with the premise. You are Shelly Harrison, a bomb defusal expert who finds herself at opposition to the megalomaniacal Dr. Jadus Heskel and his transhumanist agenda. He's got all the resources at his disposal, but she's got a determined axe to grind, and so IT IS ON! To be clear, the narrative is VERY sparse, which, depending on your preferences, may be a pro or a con. Personally, I just want to play a good game, and if a detailed narrative is an aspect of the experience, fine; if not, that can be fine too. Here, it felt appropriate to trim all the fat and just let you get to blasting. And, make no mistake, there is plenty of blasting to be had. Heskel's army is made of absurd levels of opposition, both in numbers and in power. As you take to the streets, high-rises, underground and hidden nooks and crannies of Neo-DC, you will encounter innumerable goons of both the organic and mechanical variety. There is very little time to breath as you navigate these levels, and you'd best be always on your toes. There is such FANTASTIC pacing within Ion Fury. The game does a wonderful job of mixing up pop-and-drop (duck and cover - what's the term?) shooting with situations where you'd best not be still or you'll face a quick death. That varied rhythm to the fundamental shooting is already so well done, and then when you sprinkle in excellent boss fights, secrets that feel challenging and rewarding to find, and some relatively complex, multi-path level design, it's just continually engaging. The whole thing is just a white-knuckle, roller-coaster thrill ride of a thing. If you have ANY affinity for the FPS genre (boomer or otherwise), you'd be hard pressed to find a more fun time - just a rip-roaring party! And the setting itself is a pleasure aesthetically. There's a really cool neon-drenched cyberpunk motif and an appropriately themed and kicking ost. Visuals are “electric” and trippy, and the thumping techno ost really adds to the stylistic vibes. Shelly's movement is also a highlight as she can zip and hop around the world greasy-fast style, and everything just feels snappy and responsive in the most wonderful ways. Her arsenal, while not overly bloated or comprised of really unique weapons, is nonetheless nicely balanced against the challenges present, and the fact that all weapons have an alternate fire mode makes things feel more fleshed out.
There are some points I felt could have been improved. I know it's an homage to old-school shooters (and on the ancient Build engine), but like those old games, the animations are sparse and choppy. Whether you like that or not is up to taste. I don't necessarily hate it, but it can feel a little archaic in relation to more modern fare. That's also part of the charm, imo, but it isn't cutting edge in any way. The level design is really good, and the secrets are really well hidden. But the game kind of mocks you for not being a real gamer if you don't get 100%, lol. And in the first region I only found 3/31 secrets while feeling like I explored pretty thoroughly. It's nice that there's so much to find, but these things might be hidden a little too well. (At the conclusion of my first run I had found 26% of all secrets, so there's plenty of room to explore still.) On the flip side, this fact, along with the multiple difficulties, certainly gives the game a nice amount of replay value if you are so inclined. Also, because of some (moderate - not overly difficult) navigational complexity, it is possible to get stumped briefly as you hunt around for the method of progression. I've read that some complained about this, but I found it to facilitate the overall flow and pacing. I will say that I did get stuck for a bit in a couple of spots, but the game does offer direction to the player. It can be subtle at times, but the path forward will become clear if you are persistent and observant. I never felt the need to resort to a guide, even though a couple of cases had me wandering for a little while. It can also be a little tricky to always identify the location of incoming damage. There are often enemies above/below/before/& behind and often simultaneously in various combinations. And there doesn't seem to be an incoming directional damage highlighter of any sort, so it can make things feel a little frustrating in spots until you get into the flow. You eventually learn to spin around wildly and check vertically when you're not sure, though, and it does add to the intensity. Also, as mentioned, the arsenal could have been more expansive, even if I was pretty satisfied. More variety and experimental/weird weaponry is always appreciated. I think Ratchet & Clank has forever spoiled me in this regard. Finally, I ended up reading about some controversy with the developer and apparent insensitivity towards a particular group. While I think the world is a better place when we all have compassion for one another, I've always been one to separate the art from the artist. But I don't appreciate hatred and bigotry, as wearying and ever-present as it seems to be on an expanding scale. Lastly, and while I personally thought it was nicely balanced on normal, I have read complaints about the difficulty. So keep that in mind if you're looking for a low-stress time, although there are easier difficulties, to be fair.
But overall, I was FULLY absorbed with my time in Ion Fury. My first run lasted 19 hours. (I'm always slow, lol.) And I just kept playing after completion on a higher difficulty. It's pretty incredible how such an old engine (Build Engine) can feel so fresh and relevant, raw tech notwithstanding, and it's just a tribute to talented developers who know how to code a good time. Shelly as a character was also loads of fun. Granted, her personality mostly comes in the form of quips and one-liners that will be familiar to those with a finger on the pulse of action pop culture history, but those bits of verbalization really infused her with a badass persona that made reveling in the killing and rebellion a true joy. You'll hear her say, “Dodge This!" "Say my name!" and “Oh my god, the quarterback is toast!” from The Matrix, Breaking Bad, and Die Hard, respectively, among many others, and it just adds to the satisfaction of dispatching the hordes. The bottom line is that if you enjoy quick-twitch action games, FPS or otherwise, I imagine you'd really click with this. For me, it's a 5/5 and one of a handful of entries I've played in the genre that I'd consider a classic. And apparently the DLC “Aftershock” is nearly the same length as the main campaign and even better according to some accounts, and I'll surely be getting to that sooner or later. Highly recommended.