So I've been dabbling with several smaller/indie games lately since I didn't want to get invested in anything big so close to Ni no Kuni 2 (side note, my copy was supposed to be delivered today by 10:30 - Tam waited around until at least then but then had to go, and of course they tried to deliver it at some point after she left

). Anyway, thought I'd give a few impressions:
Wonderboy: The Dragon's Trap - This is a remake of an old game, I believe originally for the Sega Master System (which is a system I don't believe I have ever touched). You can actually swap to the original 8-bit graphics and soundtrack with the press of a couple of buttons. The new graphics are gorgeous, it looks like a hand-drawn cartoon. But the gameplay is what's surprising, because if I didn't know any better I'd swear it was a modern made indie platformer. It's not perfect, but it has features that, given how old it is, put it well ahead of its time. It's non-linear - as you defeat bosses, you unlock different "forms" that allow you access to different areas and provide for accessing secrets in previously explored areas. It also has an equipment system that lets you up your attack & defense, as well as occasionally bestowing an added benefit (such as lava resistance). I'm pretty close to the end of this one, so I'll probably wrap it up this week. Highly recommended for someone looking for a fun & very pretty platformer.
Linelight - I don't *think* I've mentioned this one here, but if so I apologize.

This is a very basic game at heart that really exemplifies the "less is more" philosophy. Basically, you are a light traveling along a line and puzzle elements are slowly introduced as you proceed that you have to solve to continue. The game is broken up into "worlds", with each world introducing and then expanding upon a new puzzle concept, so it never gets old. Visuals are basic but still very competent for what the game is doing, and the music is appropriately quiet and non-intrusive. Basically this is the perfect "wind down" game - I've been playing a chapter every few nights before I go to bed. A good friend highly recommended this one to me, and I'm glad he did because I definitely would have overlooked it otherwise. I got it on sale for about $4, so keep an eye on the PSN sale & give it a go if it sounds like it's your type of game.
Fate/Extella: The Umbral Star - So a co-worker recommended the anime Fate/Zero to me a couple years back and I've been slowly watching through it (I tend to watch anime in spurts). It's pretty good, an action/adventure anime where specially chosen people summon "servants" - reincarnations of historical figures - to fight for them for the "holy grail", an item which will grant the winner a single wish. Sounds Dragon Ball-ish on the surface, but it's darker than that (one of the servants is a reincarnation of a serial killer who is especially nasty). So since I liked the anime, and I knew Fate/Extella was basically a Dynasty Warriors-like, I decided to give it a go. Ugh. First of all, the tone & story of the game are NOTHING like the anime I've watched. It's long-winded story segments go on forever and are extremely boring, often making little to no sense and seeming to go over the same points repeatedly. Plus there's this weird overt lesbian tone to almost every line of dialog. Suffering through all of that gets you to the gameplay which is decent but still plays like a watered-down Dynasty Warriors. I think I would probably be ok with that if you could skip the story, but you can't and I really can't express how long these segments are. I'm pretty sure I've sat through more innuendo-filled dialog at this point than gameplay. Thankfully it's someone else's problem now since I sold it on Ebay last night.
Matterfall - I've only played a couple levels of this one so far, but I can already wholeheartedly recommend it. A great blend of a side scrolling platformer with a twin-stick shooter, it has the feel and look of a AAA game. But coming from Housemarque (Super Stardust, Resogun, Outland, Dead Nation, etc.) I wouldn't expect any less. Seriously, I think these guys easily take the title of my all-time favorite indie developer. They've released physical copies of all of their games this gen (except for Resogun) overseas and I've imported every single one. I can't recommend their games enough. Sadly, sales of these games haven't matched the quality so they recently announced that they've been forced to shift focus as a studio to something more multiplayer focused.
http://www.housemarque.com/arcade-is-dead/
Attack on Titan 2 - What I've played of this game so far is an absolute blast. I wasn't really able to get into the anime - it was a little slow & depressing for my taste - but the game seems to do a more entertaining job of telling the same story, for me at least. It looks fantastic, but I always have been a sucker for a cell shaded game. More importantly, the controls are spot on. For something so complex (if you haven't seen any of the anime, they use these contraptions that shoot out grappling cables and swing around the environment - think steampunk Spiderman.

) it is surprisingly easy to pick up and natural feeling. The between mission story segments are more engaging than I expected, having you talk to different characters to raise your bond with them which in turn unlocks skills you can equip. And since it tells the story of the first season of the anime, neither having watched the anime or having played the first game are required. Looking forward to putting more time into this one.
