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But enough of the visuals. If the gameplay is good, the visuals aren't a deal-breaker for me by any stretch. Well, I know this series has a loyal following (given the cult of Nintendo, as much as I love them myself (their creative output - not the entity)), and this era of games is filled with competition in this genre, so I had reasonable expectations of enjoying a really good game. I will say that the general platforming is responsive and fun enough. And there are a variety of level types throughout as you help (this version of) Donkey Kong (he's really the son or grandson - I don't remember - of the REAL Donkey Kong who is now the aged ‘Cranky Kong’ in this game) retrieve his hoard of stolen bananas - what a fun and lighthearted premise! There are the regular hop and bop platforming levels, some forced movement rail-car and platform levels, some levels where you must turn on timed light switches regularly in order to see platforms and enemies ahead of you, among others. There was a decent variety as well as secret passages and items to be found. You could collect the letters K-O-N-G in stages in order to get a new life as well as the obligatory collect 100 of X - in this case bananas - so that you were given another shot. Everything was pretty standard stuff - not only through the lens of today, but relative to the time as well. One differentiating feature was the fact that you are playing as a tandem of (the new and young) Donkey Kong along with his nephew Diddy Kong. You can switch between them with a very monkey-appropriate hand slap, and each has their strengths, with Diddy being a bit quicker and more agile, allowing for higher jumps, while Donkey Kong has more power and can dispatch any enemy, even the bigger ones, by simply landing on their heads. There are also some stages where you can find and mount rideable animals like a rhinoceros or an ostrich, for example. And these creatures play a role in finding many hidden areas too. Some of the level designs were pretty interesting, requiring quick reflexes if you were just learning it as well as just having that general fun inherent to the running and jumping action of the genre.
There were also some points of detraction for me here. Even though it was competent and responsive mechanically, the hit boxes could often feel a bit inaccurate or loose, making for some cheap-feeling deaths sometimes. The feeling of precision that I look for in the better platformers wasn't always present here, in my opinion. The boss fights were pretty boring and rote. There were plenty of trial and error sections that could be pretty punishing and were reliant on really knowing the level in advance of success. There's an element of memorization required due to the short reaction times. If you want to beat this one without save states, you'll have to get really familiar with some stages. The enemy designs had no character or charm in almost every case. They were really lacking and one of the biggest negatives for me. And overall it just felt a bit shallow as a pure platformer. It was competent in terms of baseline playability, but it never had much finesse or refinement that made me feel that sense of pure mechanical joy from the moment-to-moment action, or at least it wasn't able to sustain its highs.
Overall, it was a mixed bag for me. Being a platformer from an era and console loaded with greats, Donkey Kong Country failed to impress, relatively speaking, with so much competition from its peers. It was certainly not a bad game at all, and I've heard that many fans really consider the 2nd entry to be head and shoulders above the original. I hope that's the case if I ever get around to it. But I felt this one was overly reliant on its visual gimmicks, which, for me, didn't have enough of a draw to carry the average, but admittedly familiar and generally fun gameplay on offer. In the end, it's just a middling platformer. It's surely good fun if you like the genre, which I most certainly do, but there are so many better examples of this form to enjoy. It gets a passing grade, just not a super-enthusiastic one. 3/5