canedaddy wrote: ↑Thu Jan 30, 2025 9:35 am
Man, you are the king of deep deep DEEP cuts.

That one doesn't sound like it would be my cup of tea even if the minigames were all fun.
Ha, yeah. The longer I game, the more exploratory my urges. It's not that I don't like mainstream stuff, and there'll be some of that on this list, but more and more I feel like you kind of know what to expect in that "category", as broad as it still can be in some regards. And I just have an insatiable curiosity in general towards most of my interests in life, so I wander.
#43 Mizzurna Falls (PS1 - 1998) 2/5 (5 and 1/2 hours played)












I don't even remember how I became aware of the game Mizzurna Falls, but it was years ago. It's a 1998 Japanese adventure game by Human Entertainment. Anyway, it got a translation in 2021, and I had always been interested in giving it a try based on what I had seen, so I finally got around to it in 2024.
I have to say that it's very impressive in some ways, certainly in terms of what it attempted to accomplish. It's an open-world mystery in a Twin Peaks-like setting and town. The adventure takes place over the course of 7 days, each of which you play, from December 25, 1998, through New Year's Eve. There's a prologue that introduces the setting and some characters before you're given free rein to explore. In this introduction we learn that a local girl, Kathy Flannery, has been attacked by something that has left her body slashed and cut, but she's in stable condition in the hospital as things begin. Coinciding with this believed-to-be bear attack, another high schooler, Emma Roland, has disappeared, and the two events are believed to be related due to the relationship of the characters and some details about what they may have been experiencing and doing. You play as Matthew Williams, an 18-year-old senior, and due to your social proximity to these characters and their friends, you feel an obligation to help solve these mysteries, and you seek to aid the local police and others in the investigation, hoping to bring clarity and justice as well as holding on to the idea that maybe Emma can still be found and saved.
The game world, as mentioned, is open-ended, and you are utterly free to roam and explore as you wish. You can travel on foot or drive your VW Bug around the small-ish open world - the town and some of the surrounding areas. How cool is that?!? The world itself and its movements exist entirely independent of you, the player. Things are going to unfold, and events will happen even if you do nothing at all but drive around and sightsee. Granted, if you do this, you're going to have no chance of getting the good ending. (You'll likely have no chance anyway, but more on that later.) Every day you can go wherever you wish, whenever you like. You'll find out via conversation with others of some events that you'll most certainly want to attend. And as you explore, you'll discover other events, locations, and people in the world, many of which will open up further routes of exploration and discovery. But you're not guided with a firm hand in this adventure, not in the least, in fact. It's entirely up to you to uncover this world, and your own actions are what will reveal things more than any in-game direction. (more on this later) I have to say that this was very compelling in concept to me. Not only do I love the vibes of Twin Peaks, which are abundant here, but the idea of helping solve this adventure as things unfold in real-time day to day had a strong pull for me. And to be clear, the game does some amazing things, especially given the era. There is a colorful cast of locals who you'll gradually come to know, a charming, wintry small-town vibe to enjoy, a very interesting and dark narrative that points to esoteric knowledge and rituals, an intimate but dense open world that is a treat to discover, and much more. You even have a phone that allows you to call characters using the 4 PlayStation “sacred symbols” as phone numbers. Man, was I really* into things. Maybe you can feel this coming...BUUUUUT…
Unfortunately, the game has *major* problems that just drain the love. They are twofold from a bird's-eye view. There are technical issues as well as design issues, and I'll get to both. First the latter. Mizzurna Falls is absolutely RIGID in execution. I'll explain what I mean. In order to progress the story and your investigation, you must participate in **many* events as the days unfold. You've got to be in the right place and at the right time, or you'll find yourself having failed - whether you know it or not at the time. Unfortunately, the game gives little to no guidance on the “when and where” these crucial interactions take place, unless you have played and explored all locations at all times, which demands replaying things until you know everything inside and out. After having had my fill (for other reasons, which I'll get to), I looked at a thorough guide, and let me tell you, THERE IS ABSOLUTELY NO WAY ANYONE COULD FINISH THIS GAME WITH THE GOOD ENDING WITHOUT A GUIDE! It is simply not possible that you could or would know where to be for each of the myriad points on the timeline with which you must engage. It's not a question of “figuring things out” with your personal wit and determination. There is simply no way it could be done. There is not enough in-game guidance or information for this to be a possibility. Having said that, if you were to play dozens and dozens (and dozens) of times, keep copious notes on everything, and then keep exploring this world over and over again, MAYBE you'd eventually come up with a complete list of potential interactions along with their time, place, and day to where you could formulate a “best course” of action. I cannot imagine the number of hours this would take, but I said it was impossible, so I want to offer this slim counter-argument, however remote for anyone who is on the right side of the spectrum of sanity. To be fair to the developers, I read that they wanted to include a journal or log that would track and show you all of the events that you had uncovered so that, when retracing your steps in additional playthroughs, you would at least have that information as a guide, and you could decide which of the events were worth repeating and where and when you might search for other events and interactions. But they ran out of time, apparently, and the game was released as-is. This aspect alone makes the game incredibly daunting for anyone who wants to *play* rather than be given all the answers. I don't like playing games with a guide at all. If I'm going to do that, I may as well just watch a YouTube video. But unfortunately this aspect of the game's troubles wasn't even the worst problem.
I've played through games with technical issues in my life and managed to muddle through if I enjoyed the game enough otherwise. I'll bear with some less-than-optimal elements if the overall package warrants it. Well, here that is simply not possible. The most egregious problem is the fact that I encountered numerous occasions where the world simply would stop loading. I'd be driving along in my VW Beetle, and the road gave way to an endless flat gray void before me. (pic included) In a sort of cruel meta synchronicity that occurred in-game, I was investigating the possible causes of Emma's disappearance by finding a library book she had been reading from a pointer received via conversation with another character. And this dark philosophy book quoted an idea that there is really nothing at all, that the ground of all things is, in fact, nothing...a void. Meta indeed, of the most unintended variety, ha. (I actually agree with this, but that's a conversation for another venue.) I got around this by reloading old saves a few times, but it kept recurring. If you cannot navigate the world, if the world vanishes before your feet/wheels, well, you surely cannot play the game, lol. I also encountered problems where I couldn't sleep at night. You have the option to go to bed and sleep for either 1 or 5 hours for the passage of time, but the game simply froze whenever I tried to execute this option. But even that didn't dissuade me. I decided to explore the world with my compulsory insomnia, and even at night, I discovered some interesting things that kept me engaged. I was willing to overlook this issue as well because I was so interested in the overall content. But then I started having issues where I couldn't even open up my inventory. My car would not respond when I got in. It was just a technical disaster on a variety of levels. I read a variety of sources about this game, and apparently Mizzurna Falls is just known to be incredibly buggy. And that's the case whether emulating or playing on native hardware. I tried everything I could, including different BIOSes and different emulation settings, and I even considered throwing it onto my actual PS2, but after reading that the best way to play was emulation due to the use of save states to mitigate some of these potential problems, I realized that it just wasn't going to happen for me. I'm a patient gamer, but I have my limits, and this just pushed them too far.
It's a real shame because the concept, setting, narrative, and overall charm were right up my alley. I desperately wanted to love Mizzurna Falls because I could see so clearly what it aspired to be. I could FEEL it, and I was in love with its essence. Sadly, its vision was not matched by its execution and not even close enough to warrant prolonged investment. Had I been able to complete this game, there are *many* more positives and enjoyable eccentricities I would have expressed in this review, but given the problems, I'm not motivated to cover this wonderful mess in full. I'm *truly* crushed. I played it for half a dozen hours, even with these glaring issues, because of its positives, but I literally could not continue because of technical problems. And the idea of starting over, knowing I'd surely encounter them again, not to mention the fact that if I wanted any hope of a good ending/outcome, I'd be bound to a guide, well, I just couldn't do it. I won't and *cannot* be so cruel as to score this ambitious disaster a 1/5. Its vision alone is worth more than that, and the content itself is incredibly interesting. I just wish I could enjoy it. I'd overlook the design issues if the technical issues weren't preventing me from playing, and I would have finished the game, even knowing I'd only get a bad ending. And I may have even replayed it. Man, I SO wanted to love this game. I am happy to meet a game on its own terms if the package warrants my investment, but I wasn't even afforded that opportunity here. I was even making my own physical notes about characters and events outside the game, so invested was I. I was planning on keeping my own diary of events and characters in order to do for myself what the developers didn't have time for - to fully plumb the depths of this world through my own documentation and investigation. Man, oh man! I'm truly disappointed that it was not to be. There are no words to express the devastation I feel. 2/5 that deserved to be at least a 4 or maybe even 5/5, given proper execution. The gap between what is and what should have been is just a proper gut punch for me. Ah well, such is life sometimes.
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Well guys, that's the end of the "2's".
That means that everything from here on out is at least something I'd recommend (with varying degrees of enthusiasm)if the game sounds interesting to you. 42 games that I felt were worth playing in 2024...not too shabby. Let's let go of the past. Those games are done and dusted. Let's look forward to a brighter future!
